I've obviously been rocking the blue pencil lately.




This is a great in-progress moment! It shows everything including how I block in colors, blind, and refine.
Yeo Walter (named after Walter Yeo the first person sited to have plastic surgery) is a woman who just wanted to be pretty to impress a man. She was tricked into letting a psychopath nip and tuck at her skin to fix her imperfections. Lovely girl turn Frankenstein wife.
The above is a commission where I had to take the costumer's son, and make him into a super hero who's costume is based off both Superman and Robin.
Hey guys, so in the last few days I have been going through some personal troubles. I am trying my best for it to not effect the updates or contents of this blog. We might be getting some sketches and school work for a little bit.
This is going to be our starting piece. It's currently in its purist form, and ready for coloring, minus one thing. The background is white. When I begin picking colors for my digital paintings and color jobs I always convert the white background into a neutral gray;
Why? Well because if you keep the white background the color you choose typically looks really washed out or overly saturated when you add a colored background.
Knowing what kind of color scheme is an important, but it is overlooked a lot of times as part of coloring a piece. And with so many online sources such as Kuler's and Color Scheme Designer, it has become so easy to find the right color theory for any piece.
I like to know my whole palette before I start a piece; that's how I know, from start to finish, that the piece will have good color harmony.
Above is an explample with a cloudless day. The color of the character is washed out because there is no clouds to filter the light. Unlike the cloudy day below which the color is much more lush.
Remember if the sky is red due to setting, the character should have a much more red tint. Its night out and the sky is dark blue, object typically have a much more cool blue tint to them.
This is what I am talking about. It's a very flat style of thinking when you shade like this. You kind of just shading near the outline. It makes it look very flat, kind of generic.
The above is my attempt of shading the character as if it was 3D. I tried to shade different materials differently because that how the real world works. Hair can be drawn abstractly as a single shape, but when coloring you want it to feel as if its made up of multiple strands.